A downloadable tool


- Work In Progress ^^ , but you can have an idea of the functionalities already there by watching the small youtube video I posted . English's not my native language so don't be to harsh on me ;)

MeshSnap is the missing link between text-to-3D models and production-ready game art. Capture any on-screen image, generate a clean mesh with pixel-perfect UVs, auto-bake multi-view textures—then export to your engine in one click. From sketch to skinned asset, in under five minutes. Mesh green. Snap orange. Build faster.



(See the screenshot on the right for the last render featuring my game assets, all produced using this technique :) )


Ok, so I asked Open AI's new image creation model to make me a Depth map turnaround of a Fantasy character... : 


Step 2 :

Now , with MeshSnap, a few clics and those are sent to Treillis or Hunyuan 3D. Just have to isolate each images by delimiting the image :

Step 3 
After a Replicate API Call, we see our Model preview, and validate it for unwrapping/UV mapping
Step 4
We now have a depth map, shaded and wireframe render, that coincide exactly with the UVmap... So let's validate the creation of a first texture, and the depth map and shaded ones will be sent/Used as controlNet...


Ok here's our textured and UVmapped character ! Exported in FBX, ready to rig in Mixamo...


Published 10 hours ago
StatusIn development
CategoryTool
Author3Dassets
Tags3D, ai, Indie, model

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